Year after year, Christmas after Christmas, new ways are found to mint money: rarely heard demos or unreleased tracks like “Free as a Bird,” “True Love” and the still unreleased 14-minute improvisational “Carnival of Light”;
There’s also a library’s worth of coffee-table books, not to mention the officially licensed coffee mugs, fountain pens -- which go for $528.95 on the band’s site
Which brings us to next month.
For starters, on Sept. 9, remastered versions of all 12 of the Beatles’ British albums plus "Magical Mystery Tour" (not an album in the U.K.) will be re-released on CD.
Each disc will feature not only startling clarity revealing every harmony, guitar lick and the studio wizardry of the later years, but also a DVD that includes a documentary on the specific album as well booklets full of unseen photographs and a host of other collectables.
The “special editions” discs, with the music and the embedded documentaries,will cost about $19 individually or as a luxury box set, retailing for around $260, as well as a 10-disc “Beatles in Mono” set.
Then, if Beatles fans repurchasing their entire collections isn’t enough to provide a boon for the ailing music biz, on the same day, “The Beatles: Rock Band” videogame will hit shelves.
The long-awaited Beatles version of "Rock Band" also arrives on Sept. 9. Not only will there be the $59.99 version for Xbox 360, Playstation 3 and Nintendo Wii systems, but a deluxe $249.99 customized-instruments-included edition, as well.
“The Beatles: Rock Band” sees the band portrayed visually as well as musically from all stages of their career.
Distinguishing itself from rival “Guitar Hero” -- which has had great band-specific success with “Guitar Hero: Aerosmith” and is about to bring out “Guitar Hero: Van Halen” -- game developer Harmonix, which is owned by MTV, has transformed “Rock Band” into a cooperative “platform” with digital downloads that go for around $2 and add-ons as well as game play.
The game will allow up to six players sing and perform in a virtual Beatles band, with 45 song choices.
Having sold over 600 million albums worldwide, the Beatles’ marriage to “Rock Band” -- which has had worldwide sales of approximately $1 billion since the franchise debuted in 2007 --
Accordingly, the hype machine is in full force.
Coming soon to a TV near you, there’ll be a “Beatles: Rock Band” commercial that depicts the band, in archive footage grafted to computer generated images, enacting their famous photograph walking across Abbey Road with frenzied fans pursuing them.
If you’ve seen Paul McCartney on tour this summer, including topping the bill on the first night of this year’s Coachella Festival, you’ve been watching an unannounced ad for “Beatles: Rock Band.”
McCartney, likely not unaware of the potential online viral spread, has seamlessly incorporated images from the game on to the giant video screens that play behind him when he plays Beatles songs like “Got to Get You Into My Life” live.
On Twitter, Facebook and YouTube, fans have been teased with other images and pre-order exclusives of the game including a segment with the “White Album”-era Fab Four, tinged in blue and yellow, performing "Birthday.”
McCartney also re-created the famous Beatles’ rooftop performance earlier this month by performing live atop the marquee for David Letterman’s “The Late Show.”
On Aug. 9, QVC opened its Beatles Shop, selling pre-orders for both the game and the remasters on TV – as has VH1.
“The Beatles today are like the U.S. Marines or the New York Yankees,” says brand strategist Claude Singer.
But this is only the tsunami’s first wave.
In fact, the first Beatles download ever will be “All You Need Is Love,” through “Beatles: Rock Band” for Xbox LIVE console owners to purchase for around $2, with all proceeds going to Doctor’s Against Borders.
The entire “Abbey Road” album, which is already embedded in the game’s system files, is to follow on Oct. 20. “Rubber Soul” and “Sgt. Pepper’s Lonely Heart’s Band” are also slated for owners of the game to download onto their consoles in the near future.
It’s just a matter of time until Beatlemania hits iTunes -- especially once the “Rock Band” and remastered-CD bonanza has run its course.
In an artfully worded statement on the release of the remastered catalogue, EMI and Apple Corps said “discussions regarding the digital distribution of the catalogue will continue.
No wonder, once George Harrison’s son Dhani convinced them of the opportunity, Paul McCartney, Ringo Star, Yoko Ono and George's widow Olivia all participated significantly in both the production of the videogame and the remastered albums.
No wonder, since the game was made public on June 1 at this year’s E3 conference, “the reaction,” Josh Randall, who led the “Beatles: Rock Band” project for Harmonix, told TheWrap, “has been phenomenal.”
Phenomenal -- but not surprising, when you consider that 2000’s “Beatles 1” greatest-hits collection sold over 11.4 million copies domestically, according to Nielsen SoundScan, and over 31million worldwide.
Even the soundtrack to the Cirque du Soleil Vegas stage production of “Love” has sold almost 2 million copies.
For brand strategist Singer, the Beatles haven’t even left the marketing launch pad.
“Can the brand be stopped?” he asks.
By Daniel Frankel
When she arrived 28 months ago as new president and CEO, Lifetime was a bastion of low-rated, older-femme-skewing syndicated comedies (“Golden Girls,” anyone?) and cheesy made-for-TV movies.
Wong, ex head of reality programming for ABC, immediately went to work, orchestrating the launch of a much-needed original-series hit, “Army Wives,” while enlisting former Fox and WB marketing gurus Bob Bibb and Lew Goldstein to help liven up the brand.
The network’s new “Drop Dead Diva” debuted to 2.8 million this summer, and on Aug.20, it will host its most anticipated premiere ever when “Project Runway” moves over from Bravo.
Will the Lifetime’s “Runway” be much different from the one we got used to on Bravo?
It’s the same show but set in L.A., which actually enhances the challenges and mixes things up, since it’ll have different guest judges.
We felt it was important to keep what fans loved about it, but we see an opportunity to market it in two ways – to the “Runway” fan who’s moving over to Lifetime, as well as the regular Lifetime viewer who hasn’t sampled the show yet.
You’re paying the Weinstein Co. $140 million for a show that’s entering its sixth cycle.
What do you hope to get out of that?
It’s the perfect fit for us -- we see it as sort of the third prong to our programming strategy.
We already had great strength in movies, and we’ve developed great strength in series, with “Army Wives” and “Drop Dead Diva.”
But we’ve had a hard time launching unscripted programming.
“Runway” not only gives us a great brand, it gives us a toehold in that genre.
You've brought Lifetime a long way.
What were your first thoughts when you first arrived back in April 2007?
I saw a really great brand that had great strength. But while women knew it was for them, they didn’t know it was for them specifically.
The core audience had gotten smaller and smaller and smaller.
So the challenge right off the bat was to make the network more contemporary, relevant and energetic.
What was your first move?
Getting out and talking to the creative community and telling them how we want to evolve Lifetime and give it a greater profile.
We told them that talent and great creators would have a home here, and that we would take care of them. For example, I sat down with (“Hairspray” producers) Craig Zadan and Neil Meron and said, “Please do something at Lifetime.” The first thing they brought us was (TV movie) “Living Proof,” starring Harry Connick Jr. Then they brought us “Drop Dead Diva,” which has enjoyed our strongest launch since “Army Wives” and is a great indicator of where we’re going.
With Oxygen and Bravo around, just to name a few women-targeted cable networks, yours is getting to be a pretty competitive market.
The world is getting to be a more competitive every single day, and it’s not just women’s cable networks we’re competing with.
It’s across the board -- it’s broadcast networks, too.
You moved most of the channel out to L.A.
What has that done for you?
The first thing we did was move marketing because it’s really critical to have marketing and programming work hand in hand.
And the most effective way to do that is to make them sit next to each other.
We saw the impact immediately -- the marketing department is energizing the look and feel of Lifetime.
In addition to launching “Diva,” you’ve also acquired younger-skewing offnet shows like CBS’ “How I Met Your Mother.”
Has that made your audience younger?
It was 48 or 49 when I started.
Now it’s 46.
It gets younger every year.
Ironically, it’s now lower than a broadcast network.
How important a role will made-fors have for Lifetime going forward?
I think movies are a vital part of the Lifetime brand.
The Lifetime Movie Network is the fastest growing network in the industry right now.
It has 70 million subscribers and is sort of the unsung hero of the company right now.
We make 12-18 movies a year for that channel, and we intend for that to be a real growth business for us going forward.
Traffic is up across your websites right now, and you’ve recently acquired South Korean dress-up site Roiworld and the parent-targeted MothersClick.
What’s the strategy here?
We are a lifestyle brand rather than just a TV brand – we stand for entertainment and escape and advocacy on behalf of other women.
We see a big opportunity (in broadband) -- we don’t think there are a lot of people targeting women in the digital space.
We’ve tripled our traffic in the last year – and we’re just getting started here.